Hi,
I´m rendering a crowd sim with Karma, and usually I create the configure layers pointing to the right locations so I can bake the usd to the disk and then render It using PDG.
The problem arises when using a sequence of .usd in the layer configure LOP. Is It possible to do this kind of workflow or do I have to bake the sequence on disk, create another single .usd with “stitch clips” and sublayer It in the stage?