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reuben94
I have a sphere redshift instanced to 500,000 simulated particles. I'm using the velocity to color my spheres and referencing the Cd attribute to control diffuse_color. Unfortunately, it takes 23 seconds for Redshift to build the scene. Without this attribute, Redshift takes no more than 3 seconds.

The time I have to wait seems to grow exponentially as I increase the point count. I plan on having more than a million particles by the end.

Not sure if there's a faster way of doing this?
CYTE
Hey reuben94,

do you want to render spheres in the end or is this just a placeholder?
In the former case, you should use the particle tab in the redshift obj settings.

Cheers
CYTE
reuben94
Awesome, that actually works really well.

Thanks a bunch, CYTE!
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