Currently, I'm making the transition from katana to solaris and a noob Houdini user at the same time.

In katana, there's a node called "variable enabled group [learn.foundry.com]" which I find very useful for organising nodes and handling certain exceptions.
Maybe I've completely misunderstood it but It looks like Context Options Block does a similar thing; containing certain operations within the block and executes if an option value matches a predefined value.
I've read the documentation multiple times and try to make the node does what I'm hoping it does, but so far no success.
here's my mock-up scene, could anyone point out what I'm doing wrong, please?