The AssignMaterial LOP's Binding Strength is super cool for forcing a top-level assignment to descendants (keeping the prim pattern simple).
Is a similar approach possible using RenderGeometrySettings LOP? I have a hierarchy of assets which contain lookdev (i.e. material assignments as well as subdivision/displacement settings). I would like to override the subdivision/displacement attributes on the child meshes inside a parent asset, but would like to avoid a prim pattern that targets each mesh prim, as this is costly. Would much rather target the parent asset alone and have my settings override the child prims? Is this possible? (If something is feasible via Python LOP+pxr API I can do that too)