jcalisto96
Oct. 29, 2021 14:06:35
Hi, I have a question. I have a texture applied to an object that I'm using as an RGB mask and want to render this pass as a separate AOV in Karma. Basically, I want to create a custom AOV pass with a specific material and constant shader
jsmack
Oct. 29, 2021 14:45:05
The method used for Mantra should still work when using Mantra shaders in Karma CPU--bind vops set to export.
When using MaterialX shaders, the mtlxdot node is used to create arbitrary exports, but they need to be wired inline with the shader. This complicates exporting utility passes that don't influence the material. A workaround is to multiply the value by 0 and add it to an input that is used.
Attached is an example of each way