jsmack
Oh, you want to tumble the camera, but with the camera as a the pivot point. I'm not sure you can do that.
This is exactly that. So tumble would become pan.
Tumbling is good for working on the scene.
Panning is good for framing.
animatrix_
My implementation only does what the camera ring manipulator does:
This is what I thought. But I was wondering if I was missing something about other 2 axis.
tamte
for that you can also just do CTRL+LMB
This rotates camera on Z pivot point axis, not camera axis. So camera is translated too in many cases.
Anyway rotating camera around it's own local Z axis is an option I didn't mention but it's also necessary for a complete control of the camera in the way I would like.
But what I miss first is to have option to rotate camera on it's X and Y local axis too with the same keybord key and mouse button.
For example : ALT + up/down mouse => X local axis, ALT + left/right mouse => Y local axis.
jsmack
first person rotation control isn't the same as tumbling. There's a different feel and it's inverted.
Yes, and more, this involve jumping from standard navigation for translate (because first person translate isn't fast enough and convinient) to first person to rotate. So this is not straightforward at all.
jsmack
Oh, you want to tumble the camera, but with the camera as a the pivot point. I'm not sure you can do that.
So is this the final word ? NO way to manipulate camera like this in Houdini ?
Manipulator is the only way to rotate camera around its local axis ?
But manipulator does not seem to work as expected ! (beside the fact that it is really not as straightforward as the method I would like).
Look at the provided scene : only a grid for horizon and a camera slightly moved up and rotated down on it's X local axis.
Don't touch anything but try to pan with manipulator left and right : horizon does not stay horizontal ... camera rotates on its Z local axis too !!!
If I lock Z axis, it rotates both on X and Y local axis, not Y alone !!!
I can't imagine there's no easy way to manipulate cameras from camera view in Houdini when framing...
Isn't there any ?