Does Anyone know how to import mi(mentalray shader) to render with Houdini?
Thanks.
sisqosnew
Does Anyone know how to import mi(mentalray shader) to render with Houdini?
Thanks.
in Houdini Shell)sisqosnew
Hello
I have tried it, but I got an error massege to me.
My mids command wasin Houdini Shell)
c:\mids -d c:\temp\ base.mi
it showed me syntax error.
the official example was:
mids -g 8 -d $HOME/houdini8/shop *.mi
Which part did I make in a wrong way?
Confused…
sisqosnew
Thanks, SYmek.
Maybe, I guess the mi shader couldn't be identified by mids command,
because the toonshader is for Max and Maya MR.
sisqosnew
Hello
My mids command wasin Houdini Shell)
c:\mids -d c:\temp\ base.mi
xionmark
Have you been able to render using any of the included MR shaders?
SYmekxionmark
Have you been able to render using any of the included MR shaders?
BTW, is there any additional step between mental mill and mental ray shaders? Does currently mental ray handle meta-shaders or they have to be translated first?
does anybody played with this topic?
thanks,
sy.
sisqosnew
Thanks your information.(You both really makes me learn a lot!!)
But…
I ask a simple and stupid question, again.
As Mark mentioned,the base.mi could be modified by mids, right!?
Who can show me what you type in the Houdini Shell(command line) with mids command ?
In fact, mids didn't work for me.
or the *.dll must be considered into the process!?
Until now, I haven't used any *.dll. :?:
I download MR shaders from this site:
http://dl3d.free.fr/download_shaders.php [dl3d.free.fr]
Thanks, Mark and SYmek again.