Hello :-D
I'm trying to render a realistic glass window pane using the principle shader. Yet I can't manage to get a transparent result with reflections and without refraction, because the glass in a window hardly refracts. The way I understand it is that the IOR is driving both specular and refraction intensity. So it's refraction and reflection or none, or am I missing something?
What is the best way to do this?
I used to work with Houdini up to version 13, but didn't use Houdini for 10 years. (I was know as Nerox or Nick Nimble, but couldn't access the old account anymore). I tried to get up to speed by watching lots of YouTube videos. I still have to get used to all the new stuff. What am I missing?
ps
Bonus question
How do I get the extra image planes like refract and reflect to work in IPR? It seems they should be there by default, but they do not show up. When I add an extra image plane by hand with the vex variable: reflect, it remains black.