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Full Version: Bug with different pscale value on instances?
Root » Houdini Engine for Unreal » Bug with different pscale value on instances?
vyudin
Can you tell me please, is it a bug or I am doing something wrong?

I have a simple ISM. Each point have different scale in HDA. But in Unreal the ISM component have a proper scale on first instance only. All another have wrong scale values.

Can you advise me please?
vyudin
Update : it's a my bad - I should use @pscale as a float variable.

For the vector scale I should use @scale.

Will keep it here in case if somebody else will get the same problem.
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