Hi everyone!
Is there a node that just makes a pose, then find the abnormal deformation, enter the sculpting mode to adjust, then automatically record the deformation, and set the relevant drivers according to the current pose. Then make another different pose to continue correcting the shape.Use a list to manage different morph keys. Supports linking these morphing keys to professional engraving software for precise adjustments.
Old PSD systems don't work well with KineFX.The current method would make the diagram very complex and unmanageable, and would require a lot of time to set up the driving logic. Currently I need to jump back and forth between Houdini and ZBrush, which takes a lot of unnecessary time.