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Andy_23
Hey all,

Just a quick share of me exploring APEX today… a graph with joints deforming joints.

There's a Base skel and shape (red) and another face skel and shape (blue). Base skel deforms base shape and face skel. The bone captures from face shape are copied to Base shape and are then deformed by face skel.

I'm sure there's a proper way to do something like this — yet I'm proud to even get a result


I'll prepare and upload a hip later, gotta catch that office xmas party.

You all have fun experimenting.

Andreas
Fraenk
Hi Andreas!

So if I understand this setup correctly, you were able to combine 2 different weight-layers? I'd appreciate it if you could share that file.

Thank you very much
Frank
Max Rose
Very nice, I like this a lot. This is the beginnings of how to create something similar to a ribbon setup in maya.
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