Anyway, I've made some for myself. I'm sure SideFX will add them later, but if you need them right now feel free to take mine.
Length<Vector4>: return the norm of a quaternion.Normalize<Vector4>: normalize a quaternion.QAngleAxis: convert angle/axis to a quaternion.QToAngleAxis: convert a quaternion to angel/axis.QMultiply: multiply two quaternionsQInvert: invert a quaternionQRotate: rotate a vector3 by a quaternionSwingTwistDecomp: decompose a quaternion into two perpendicular quaternionsSwingTwistDecomp2: same as above but different signatureEdit: Since SideFX'll probably add these features soon, it's probably better to wait for their implementation. File removed.