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Full Version: [ELECTRA RIG] Missing Joints and points?
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CGToast
I just downloaded the Electra Rig for 20.5, looks easier and more comprehensible than the 20.0 counterpart, however, while diving into the nodes and trying to replicate the rig on my own character I'm struggling with some stuff that makes no sense. So hopefully someone can help me with this.

1.- The 'set_shape4' node at /obj/geo1/electra/ has the Group channel set to 55-62, yet the geometry only has 53 points.

2.- Then, the rig wrangle to set orientations has joints set in the group channel that do not exist in the current skeleton. It's like if they were using another skeleton that is not in the file or hidden somewhere else.

Pictures attached below. Thanks a lot.
william_harley
The new electra rig used to be in the character blend example. So you might see some joint names that are from other characters.
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