Honestly, I’ve been in the same boat trying to wrap my head around matrix transformations for Houdini. The trick is not to dive straight into abstract theory, but to connect the math with visuals — such as understanding how rotation or scaling actually affects geometry. I’d suggest starting with simple 2D examples before jumping into 3D matrices, just to get that intuitive sense of how numbers move things around. When I was completely stuck on matrix operations, I found some surprisingly helpful explanations at
https://domyhomework.net/do-my-math-homework/ [
domyhomework.net] - they break down the logic step by step and make it easier to see how formulas translate into real effects in Houdini. I used it a couple of times to check my calculations before applying them in VEX, and it honestly saved hours of frustration. Once you grasp those basics, experimenting directly in Houdini becomes much more fun instead of confusing math chaos.