Does anyone know how to make a group based on camera view in Houdini? I found the way to select everything in camera frustum, but that's not what I want, I want to exclude the occluded geometry. There is a maskbyfeature sop that can use a light source with shadowing but if give it camera as input it doesn't have a proper direction and FOV of the camera. Sounds so simple yet I can't find anything reliable way to do it.
Does anyone know?