MatijaK
Jan. 5, 2025 03:40:23
Hi, does anyone know how to rig a conveyor belt or tank threads in APEX? In SOPs, I’d use a wiredeform, but I don’t think there’s an equivalent for that in APEX yet. I tried using rig::CurveConstraint, but it doesn’t seem to give the same result as a wiredeform. Any ideas? Will a wiredeform be added to APEX?
edward
Jan. 5, 2025 10:35:47
Please log an RFE for making Wire Deform compilable. How are you animating the rotation? There might be some ways to procedurally rebuild the belt directly inside APEX but I haven't tried. There might be other SOPs which we need that aren't compilable.
MatijaK
Jan. 6, 2025 02:44:40
as seen in the picture the transform1 rotates on the z axes. I included the file. so yes apex misses wire capture and wire deform.
Idk if my method is the best(probably not:P) I was just trying to redo the technique I've seen in many Maya tutorials for this use case.
In APEX if there was a wiredeform I would caputure geo the belt to one joint that i would rotate and after the bonedeform i would add a wirecaputre and wiredeform. i've log an RFE