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Full Version: Apex Corrective Blendsapes Autorig Component
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MatijaK
Hello, I'm working on a face rig that includes an auto-rigging component designed specifically for creating corrective blendshapes. With this feature, you can select the joint you want to trigger the blendshape and adjust the strength of the blendshape using a ramp. Additionally, you have the option to combine the values of multiple joints, allowing the blendshape to activate only under specific conditions—for example, when two or more joints move, or when a single joint moves in two or more directions (e.g., the smile blendshape activates when the joint moves both left and up).

I've also developed a similar auto-rigging component for rotational values, though it's not particularly useful for this rig.
MatijaK
Cleaned the tool and added a mirror feature
MatijaK
Finished Rig
astroud
Any chance of you sharing these scenes? This looks awesome.
citizen
angelicastroud
Any chance of you sharing these scenes? This looks awesome.
+1 to this. Would be awesome if someone would make an autorig tool similar to Advanced Skeleton for Maya, for people not that interested in rigging, but willing to model and animate characters.
MatijaK
The things related to APEX that I’ve decided to share,or plan to share,can be found on myGumroad [matijakos.gumroad.com]. This one isn’t up there (for now), and I don’t think I’ll be sharing it. Something like an autorig is definitely on the bucket list, but I just don’t have the time or resources at the moment to make it happen. So maybe someone else will make it before me.
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