Hello, i am struggling quite a bit with maintaining any from of functional hierarchy/transforms when moving from sops to lops. I know that a name attribute can be "converted" into a hierarchy, but it doesn't maintain any sort of local/world transform data. As an example, i am working on this pressure gauge i exported from blender as an fbx, and i want the arrow to spin around its local x-axis. This should be pretty simple, but since the arrow loses all memory of its previous transform data it becomes quite a hassle to get working...

I can see that importing fbx comes with fbx_transform attributes, can these be used somehow to reestablish some sort of transform data in usd, or is there another way / other established workflow i can use?
Hope that made sense, cheers.