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nicholasralabate
Hi, I know that Houdini's GLTF support isn't as robust as Blender -- for example, a GLTF can only have one animation clip instead of several which makes it pretty onerous to deliver multiple animations for a character (each GLTF now has redundant mesh and skeleton data).

Has anybody come up with a workaround for this? I don't really want to add Blender to the mix, especially if this is an operation I can do post-export by calling a command line script. I am somewhat familiar with GLTF-Transform for mesh compression but I'm not sure if that can collate my animation clips for me, or if there is a better option out there.

Would love to learn what people are doing (besides switching to Blender for GLTF export).

https://gltf-transform.dev/ [gltf-transform.dev]
raincole
I don't think there is a solution except switching to another format or app. I've requested the ability to export multiple clips years ago, but the fact is Houdini hasn't really updated GLTF exporters for years. It's probably dead in the water.
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