My plan was to copy materials I like for starting with in Material Linker and then using "edit material" to dive into the materials which use a Mtlx Standard Surface.
Then I would copy/paste that shader with its material settings and inputs into the Material Library I was building, in this instance for auto materials... exterior/interior. Then tweak there, say with custom tire logos, brand logos, button icons etc.
The first few materials came over ok, but many of them show up black once in the Material Library.
I assume this is because the "Subnetwork" that is attached to the inputs of the Mtlx Standard Surface in each shader that comes from the Material Linker is localized somehow? That I would need to specify those Subnetworks that I want it not to grab data from the Material Linker anymore?
Just trying to figure out why the shaders don't seem to copy/paste into the Material Library straight away.
Thanks for any info.