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lucavfx
Hi, I would like to create a frozen motion blur effect where the geometry moves very slowly, but a fast-moving version creates smears and long-shutter blur in space, similarly to the watch example below.

I would like the motion blur smear to feel optical in nature, so it would be bendy and natural, similar to how deformation blur with high-geo samples works.

How do you achieve natural-looking curved motionblur with point or volume data rather than deformation blur?

Thanks!
tamte
lucavfx
How do you achieve natural-looking curved motionblur with point or volume data rather than deformation blur?
why don't you want to use deformation MB? that is the easiest way for geometry with constant topo
lucavfx
tamte
lucavfx
How do you achieve natural-looking curved motionblur with point or volume data rather than deformation blur?
why don't you want to use deformation MB? that is the easiest way for geometry with constant topo

I'm going that route and it's working perfectly. Thanks
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