Hi everyone!
I'm thrilled to take part in the 2025 Game Art Challenge in the Realtime FX category.
My idea centers around a magical portal hidden deep in the ruins of Elderwood — a structure that slowly comes alive through nature and enchantment.
✨ Concept:
Scattered stone blocks begin to rise and assemble into a majestic ancient archway.
As the stones fall into place, they become overgrown with vines and glowing flowers.
Once the magic stabilizes, the flowers bloom — and butterflies emerge, dancing gently in the air.
🔧 Tech:
Pivot Painter is the core technique driving this effect — everything from stone placement, flower growth, and vine animation will rely on it.
I’m using Houdini to procedurally generate all geometry and data — stone positions, vine curves, flower orientation, pivot data, masks, and textures.
The final assembly and visual look will be built directly in Unreal Engine, using custom materials, Pivot Painter, and Niagara where needed.
My goal is to blend elegant procedural workflows with a visually rich and magical atmosphere.
I’ll be sharing progress, visual breakdowns, and insights as I go. Feedback and thoughts are always welcome!
Thanks for reading🌿🦋