I'm completely new to Houdini, coming from a Blender background. I'm currently trying to create a realistic morphing effect where a fluid splash transforms seamlessly into a target geometry. I've been experimenting with various approaches—VDB morphing using advected velocities, FLIP particle velocity manipulation, POP Advect, and Gas Advect but so far I haven't been able to achieve the level of realism I'm aiming for. I saw this on behance "https://www.behance.net/gallery/166957917/IWC-Ingenieur [www.behance.net]"
If anyone could provide guidance, workflow tips, or even just a high-level overview of how to approach this in Houdini, it would be hugely appreciated.
Thanks in advance!