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beyond9thousand
I recently found out about the shortest path node and how to animate a growth using the carve node following it. My only issue is that I am unable to consecutively stack any attribute based on the time at which the growth hits any of the junctions. I investigated the geometry spreadsheet and realised that the points being spawned were not consistent. This was causing me to be unable to stack any attributes (adding a value every frame)inside a solver node so that I can drive the packed animation (sphere scaling up on the nodes)

I am attaching the final result - where I had to manually animate the scaling up spheres in blender; as well as the original HIP file
Tanto
Your attached files seem to be missing.
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