検索 - User list
Full Version: Character UV viewport render
Root » Rigging » Character UV viewport render
maitlandvt
Hey, i'm not sure if this is the best place to ask, but i'm building a procedural character from a rig setup, and i had the idea that a fun way to break the proceduralism would be to save out the UV viewport and paint over it with Krita, or maybe even print it on a printer and color it with pencils and crayons (ha) and scan it back in.

problem is, the only thing i can think of is to use the snipping tool, because if i just try to save out the viewport, i get a bunch of useless squares around it and the uvs aren't actually even there. does anybody know how to do this?

this is what i get:



but this is what i want (and what is actually there):

CYTE
right click your node. save - Texture Uv to image.

Cheers
CYTE
maitlandvt
thank you!!!
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Powered by DjangoBB