I’d like to share a tool I’ve been developing – **Universal DCC Importer for Houdini**.
The goal is to make it easier and faster to bring assets from different DCC and CAD apps into Houdini, and to prepare them directly for use in Unreal Engine via the Houdini Engine plugin.
Example of importing a .max file with the Houdini Universal DCC Importer:
Geometry is processed
Primitives are renamed
Material zones prepared for later conversion
GitHub: https://github.com/novusion/houdini-universal-dcc-importer [github.com]
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Current Features (in development)
- Import for 3ds Max (.max) and Maya (.mb/.ma) files
- Per-file GEO node creation, with caching for faster reloads
- Automatic cleanup: attributes, naming (`name`, `srcfile`), normals
- Packed prims for efficient handling of large scenes
- Runs directly inside Unreal Engine through Houdini Engine
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Roadmap
- More formats: C4D, Blender, Modo, Rhino, CAD STEP/IGES, etc.
- UVs, materials, smoothing groups/normals
- Batch import & presets
- Material conversion to PBR (MaterialX / UE5)
- Live Link Houdini ↔ UE5
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The project is currently in an **early alpha stage**.
I’m still working on packaging (HDA blackbox, licensing, trial version) before the first public release.
In the meantime, I’d be happy to hear feedback from the community about which formats or features should be prioritized.
If you’re interested, feel free to **watch or star the repository** on GitHub – first demo builds are planned for **Fall 2025**.
Thanks!
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*Disclaimer: This tool is an independent project. It is not affiliated with or endorsed by Autodesk, Maxon, McNeel, or any other vendor. It does not include or distribute any proprietary SDKs, APIs, or libraries.*