I made a "stupid" workaround by deleting the stem prim, so my horizontal lines are not parented. However, I don’t know how to rotate in KineFX without this parent relationship, so I wouldn’t have to delete part of my rig.
float mask = fit( f@curveu, chf("min_u"), chf("max_u"), 0, 1 ); mask = chramp( "u_ramp", mask ); float angle = fit01( mask, chf("min_angle"), chf("max_angle") ); prerotate( 3@transform, radians( angle ), {0,0,1} );