Usually when you have a red dot mark on the UI, it means a notification or something you need to deal immediately. This is such a random icon design. I don't even know what it's supposed to mean.
malexander
Yes, it's a carryover from Solaris. The Material toggle also does the same thing when off. The UX team wanted some sort of indication that WYSI*not*WYG for a couple of very common cases that people kept tripping over when rendering with husk, especially with the physical sky and domelight worklights. It's definitely a bit of a slippery slope change - there's dozens of settings that can change what the viewport shows versus what husk renders - but we decided to start with the main offenders.
raincole
So I suppose the red dot simply means "you're not using scene light"...?
goldleafraincole
So I suppose the red dot simply means "you're not using scene light"...?
Yes that's a good way to think of this, for the lighting override buttons. I like to say the red dot, whether in the Viewport buttons or the Scene Graph Tree, means "My appearance in the Viewport is altered by this option, so I will look different when rendered/saved to disk."
LukePI strongly disagree, and if it is distracting you then it is doing its job perfectly by informing you that something is not as it should be, so watch out.
Not sure who the UX team us but this is just bad design and the red dot - both the look and inconsistency or lack of clarity is quite distracting.
Mike_ACan you elaborate on where they are falling short? My experience with them has been pretty good so far. They're doing what they are supposed to be doing (a couple of bugs notwithstanding, that should get sorted soon enough).
The Work Light options look good in theory, but after a few hours trying them out the reality is not so successful. A feature that doesn't seem to have been really thought through IMHO.
Mike_AI see them as a way to get a quick and dirty lighting preview before you have actually lit your scene.
Or maybe I'm missing something?
eikonoklastes
I'm not seeing them as a tool you use to actually light your scene with.