I’m trying to understand the right workflow for Bone Capture Proximity when dealing with multiple duplicated rigs.
Here’s what I’m doing:
– I duplicate the same skeleton and mesh using Copy and Transform.
– Inside a For-Each loop, I use @copynum to split them so that each mesh is paired with its corresponding skeleton.
– Then I apply Bone Capture Proximity on each pair.
This works fine when I have up to 10 skeleton/mesh pairs.
But when I try more than 10 (for example, 11 pairs), some of the results come out with broken weights. Specifically, the pairs with @copynum less than (total copies – 10) don’t capture correctly.
Since this happens already at the capture stage, I was wondering:
– Is there a recommended workflow for handling a larger number of duplicated rigs with Bone Capture Proximity?
– Should I be using something like Capture Layer Merge or a different approach instead of processing them directly in For-Each?
Any tips or examples would be very helpful. Thanks!
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