I'm trying to use the PBR Texture Set Node in TRI-PLANER PROJECTION mode. I want to be able to scale the PBR Textures and am basically stumped by the fact that plugging a mtlxtexcoord-mtlxplace2d node into the TexCoord port does simply nothing... I couldn't come up with any other solution to my predicament...
So what am I doing wrong? Wouldn't it have been convenient to add built-in 2D Texture placement parameters in this node? And how is such a simple task possible when using this very node?
Thankx;
AJ