Hey guys!
Lately I have been working with VATs to import them in Unreal.
I have a problem with the rigid body export. A geometry that is a merge of multiply geometries (blades of a mill) that I imported in Houdini trought Maya, is giving me some headaches haha.
Every time that I tried to export the VAT in Rigid-body mode, it gives me an error(the image).
I found out that the rigid-body mode doesn't work well with more than one geometry, but I don't know how to change my geometry to made it undertandable for the rigid mode.
I have used a connectivity node to separate the objects but it didn't work.
I also tried to export it as a soft-body but Unreal doesn't read it good.

Help please, I'm completely lost