tamte
Nicolas Heluani
Basically another snag I got is that there is no global variable for current udim in Houdini (which I find crazy, definetely add one SIDEFX) so the <UDIM> does not get evaluated until the write step. This create an issue if you want to customize textures per UDIM.
have you tried @UDIM ?
typing `@UDIM`in your Font COP works for me
and to control which UDIM to display you can use Default UDIM parameter on the COPnet which is also accessible if you are inside on the top bar on network editor
Image Not Found
Of course no, feel really stupid now. I tried crap lot of stuff but not @UDIM what with the capitals?
OMG, why is the simplest things that sometimes takes us down a rabbit hole.
This kind of solves a lot of issues, this kind of solves a lot of issues I had with previewing udims. I basically needed a way to access the current udim attribute to do specific changes according to that attribute. Thank you.
EDIT: that variable seems to be very temperamental, it does not seem to work on a COP wrangle node, or other channels.arrgh.
I was trying to avoid using more variables on the geo but I think creating a UDIM value on prims is best practice for this. Thanks for all the help.