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Full Version: Getting a TransformObject Handle's Local xform values?
Root » Rigging » Getting a TransformObject Handle's Local xform values?
dayton_busse
Hi! Can anyone help me with some Matrix math (or help me find another way to do this?) I want to grab the transform object handle's LOCAL axis position values and convert them to world space. So no matter how it's rotated, I'm getting the amount that I moved just the Z axis handle for instance. This setup DOES give me that, until I rotate the handle. Then the object orbits about the origin.
dayton_busse
I've thought about it and I believe the value I was looking for is just how much the user has transformed the gizmo's z axis handle overall, which would have to have just been accumulated over the course of a session, it can't be calculated at one point in time as every rotation changes how much the object has moved in the gizmo's local space. I am going to add a value sim to my rig to account for this.
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