Downstream of a Vellum simulation with animation after I use a Point Deform SOP to merge the simulation mesh with a high-res version I want to implement a simple counter. The counter should increment by one each time when @Frame % N == 0;
The counter will be used downstream to compare against @class generated by a Connectivity node.
Seems like something so fundamental to programming should be fairly straightforward but I'm having a heck of a time. I'm using a SOP Solver and things sort of work but not quite right.
What is the preferred workflow/nodes to use for this?
Thanks,
Greg