<?xml version="1.0"?> <materialx version="1.39"> <open_pbr_surface name="surface1" type="surfaceshader"> <input name="base_color" type="color3" value="0, 1, 0" /> </open_pbr_surface> <open_pbr_surface name="surface2" type="surfaceshader"> <input name="base_color" type="color3" value="0, 0.5, 1" /> </open_pbr_surface> <mix name="out_surface" type="surfaceshader"> <input name="fg" type="surfaceshader" nodename="surface1" /> <input name="bg" type="surfaceshader" nodename="surface2" /> <input name="mix" type="float" value="0.5" /> </mix> <surfacematerial name="mixed_material" type="material"> <input name="surfaceshader" type="surfaceshader" nodename="out_surface" /> </surfacematerial> </materialx>
When I try to load that materialx file using the reference node, I get the following warnings and the material doesn't work:
Shader not found at </MaterialX/Materials/mixed_material/NodeGraphs/surface1> for input "fg"
Shader not found at </MaterialX/Materials/mixed_material/NodeGraphs/surface2> for input "bg"
However, if I create my materialx material directly in Houdini, then I am able to mix surfaceshader types no problem.
Can anyone point out to me what I'm doing wrong? Thanks in advance!