Hey guys, Taking a shortcut here. Struggling with rendering nebulae volumes with Redshift at the moment. I'm satisfied with the amount of details in the Sceneview for a first attempt it's pointing down a fairely acceptable road. But When rendering with Redshift it's clipping quite a lot of the volume out. I've played with a lot of different settings pscale / volxel size / Density values... but nothing seems to do it. I feel i'm missing something fundamental here. Tried to activate voxels around the volume rasterize attrib output but can't seem to have a smooth fall off around it nor even just getting the full volume to render. I always end up with a clamped / cropped / clipped render.
Any pointers welcome!
Cheers,
A.