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Adriano
Hey guys, Taking a shortcut here. Struggling with rendering nebulae volumes with Redshift at the moment. I'm satisfied with the amount of details in the Sceneview for a first attempt it's pointing down a fairely acceptable road. But When rendering with Redshift it's clipping quite a lot of the volume out. I've played with a lot of different settings pscale / volxel size / Density values... but nothing seems to do it. I feel i'm missing something fundamental here. Tried to activate voxels around the volume rasterize attrib output but can't seem to have a smooth fall off around it nor even just getting the full volume to render. I always end up with a clamped / cropped / clipped render.

Any pointers welcome!

Cheers,

A.
cncverkstad
Check this approach I think its Karma , -GitHub files -
https://www.youtube.com/watch?v=d3LpEdIgDPk [www.youtube.com]
cncverkstad
File From that GitHub from @0x384c0,
Just don't be confused.
Adriano
cncverkstad
File From that GitHub from @0x384c0,
Just don't be confused.


Thanks, man, appreciated, but i was running short on time for this exploration so i took a different road. I think the issue came from using Flips as source. Just way simpler with Pyros generated clouds. Also i really wnat to render those in Redshift, just more manageable render times. Exported the vdb to RS proxies and render times fly now with fairly decent resolution. (Bits of those are free VDB assets instanced with RS for that matter).

Cheers,

A.
cncverkstad
UF
Adriano
cncverkstad
UF

You're confusing me again with that reply ahaha but cheers.
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