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kevinthebright
Basically I want to save out separate animation clips for each rig in an animation scene for reuse.

I have 2 spline rigs in an APEX scenes. I have added them using Apex Scene Add Character and animated each separately. I want to save out the animation clip for each animated spline, e.g., grass_fast.clip and grass_slow.clip, to apply to more copies of the same rig.

The problem I'm having is saving out just the clip for reuse on another rig. I can Split Packed Folder after the Scene Animate and get the /animation folder and then unpack that folder but it doesn't show the transform values in the geometry spreadsheet, just the Transform Object (joint) names. And when I ROP Geo that sequence out, it doesn't come in with Apex Scene Add Animation.

I think I'm missing something simple here. AFAICT, the docs and APEX tutorials all skip this step as either after rigging or before animation. If anyone can point me to a tutuorial or docs that do, I would really apprecite it.
william_harley
Hi, you are dealing with channel primitives. You have to rename a couple of things on the channels in order to use them with another character. Here is an example of how to copy and rename them.
kevinthebright
Thanks Will, this is good to know. Someone on Reddit mentioned the animation catalog which worked perfectly.
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