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hkspowers
I've recently started using Solaris and I've run into a puzzling issue. Since I'm so new to Solaris I assume must be user error on my part.

To avoid any type of sop import workflows, I've opted to just go full native solaris and create everything in the stage context. So I created a camera in the stage context and then locked it to the view as one traditionally does to position it. However, when I let go of the mouse the view always shifts, and not to the proper place, it's almost like it's shifting some halfway distance between the old and new position. If I repeat the same movement, it get's closer but still off. I've attached a gif of the weirdness, any help would be greatly appreciated.
hkspowers
Ok mystery solved!

So I had previously placed the camera at the top of my node tree because an earlier version of houdini had a display bug where it would not display the camera wireframe unless it was the first node. I had forgotten about that, and when trying to lock the view ran into the above error.

After placing the camera back down below the sop create, it seems to work properly.

Also the previous display bug seems to be fixed as well. Houdini 21.0.596 for anyone reading this with the same issue.
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