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proceduralist
I'm trying to import an fbx model with embedded textures but the textures don't show up in the render.

They get hidden in render because of this shop material attribute that I have to delete for each and every piece of the watch.


Is there an automated way to delete this attribute instead of entering the node for every piece inside the wristwatch?


I converted the embedded materials by using ODtools.

Here's the project file.
https://www.dropbox.com/scl/fi/e8803p5cmz2pw3vsct820/wristwatch-material-challenge.zip?rlkey=kys5oyueemjzkv9k7d86vrb9j&st=4wpwuhkt&dl=0 [www.dropbox.com]
eaniix
if each piece of the watch is saved to a separate file you could try loading them all in with a file merge node. that way you have everything in one SOP stream and the attribute delete works on everything.

if you need to keep everything separate, you can use python to loop over all geo nodes and put the attribute delete in there.
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