Hi! I was wondering if there's an operation that allows for only edges to be left over after deleting all other geometry. I've given a Blender example of the result I'm trying to achieve.
I'm doing this in hopes of getting an edge that can be resampled with the point indices being in a predictable order.
I've tried changing the delete and blast parameters but haven't been able to figure anything out.
Some help would be much appreciated, thank you!