Hi,
Just noticed something strange.
To get a nice particles trail from an object, I use impulse activation with the right number, accurate birth and increase oversampling on the popnet until there are no gaps in the trail.
However i just noticed that this didn't work when the object's movement came from an expression in a transform node, for example sin($F)*5 in Y.
(the network is a polygon circle piped into a transform piped into a popnet)
In this case, I still have gaps between the particles, but several particles stuck on top of others (as many as the oversampling, which seems logical).
If the movement is keyframed or comes from chops, it works as expected.
I guess it's to be expected and it's because the transform node is cooked only on each frame, because the oversampling doesn't apply to it.
So, is there a way to force a node to cook between frames ?
I can work around this going to chops, but just being curious!
Thanks!