Thanks

Yes it does move, the “plasma” in the arms are done with a sphere as a base, copying grids to each point in the sphere, all facing inwards and using their normal point inwards making the particles move inwards.
I put a slight VOP SOP “color noise” on the grids and inherit $CR onto the normals to make the particles move with slightly diffrent speed, since I use the VEX metaball geometry shader to make it feel..well..plasma like

Now I hade straight lines of particles moving inwards and was thinking of using a spline attractor to make the arms move, but after some test I didnt get the control I wanted so I ended upp using a VOP SOP with curlnoise to deform the particles positions which makes the arms move nicley.
Using the same VOP SOP deformation for lines along the arms which i attached a COPY SOP to to place the metal rings along the arm. The bigger rings are COPY stamped so they have individual animation.
Also the center pices conelike reciever tgings are copystamped in place to achive some unique animation for each reciever.
The background is tube where I just placed a VOP SOP curlnoise affecting the color to get some animation in the background to.
So more or less everything is animated

Right now im rendering out this in 1280x and im then comping in a “time machine” node on the renderd sequence, to tweak the look of the “plasma”
Will post the end result when it's done as a .mov
/M