Hi,
I've started working yesterday on a wave system ala Surf's Up. This is my first real project in Houdini so I thought I'd pick a nice and ‘easy’ subject :shock: . It's almost completely procedural. You just pass in a grid size, amount of columns and rows and animate the wave position and the big rollers (see WaveTest2.mov) to animate the breaking of the wave. The only thing that's not totally automatic right now is the generation of the rollers, there are now always 5 of them. I think I'll need to add some Python to make that number flexible as well.
The lip-spray currently is based on upwards velocity of the water surface in combination with the height of the surface. I'm not sure if that's the best recipe although it looks fairly ok as it is now.
If I wasn't already very happy with Houdini, I am now.. I was able to create this from scratch in about 5 hours As I'm only starting to learn Houdini in ernest I couldn't be happier!
Next up:
- improve the curves for the deformation
- add the settling down of the wave
- adding the whitewater where the lip crashes into the water, and the spray that swirls around in the tube. - the probably much harder part.. shading.
- After that I might put a surfer on there and work on all the splashes and wake he/she generates.
In terms of fun, this is only a little notch below actually surfing yourself
Cheers,
Erik
http://dutcheffectsfactory.com/demoreel/WaveTest1.mov [dutcheffectsfactory.com]
http://dutcheffectsfactory.com/demoreel/WaveTest2.mov [dutcheffectsfactory.com]