hey man,
i hope you don't mind if i've got some questions to your scene with the glowing spheres?!
a) you put a bezier() expression into your light color parameter.
how does that expression work exactly? if i type bezier() in my lightcolor
parameters, the color stays always the same

b) how did you ensure the color of the light and the color of the
glow material are similar to each other?
( of course you match them to be identical with a ch() expression
but you didn' do this )
c) you turned on “raytraced shadows” in your light. As the particles
are located within the spheres i get a black image. How did you
prevent this?
ahh and a little observation i made: if you would simulate the real geometry (copies that stick already to the POPSOP template), your sphere's wouldn't sink in the ground with half their size

cheers
Manu