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CeeGee
I was trying to do this effect with RF, and it was pain, then i try some fast setup in Houdini…

http://www.igorfx.com/RnD/girl_dance_RnD_v01.mov [igorfx.com]

http://www.igorfx.com/RnD/girl_dance_fountain_RnD_v01.mov [igorfx.com]

Particles are done in Houdini, no fluid or SPH.
With few force, mesh in Houdini, export as obj seq and render in Maya with Vray

Go to test more…
asnowcappedromance
looks very elaborate, can't wait to see more!
why didn't you try a mantra rendering?
you used the particle fluid surfacer SOP ??

all the best,

Manu
CeeGee
i was just test some workflow, Houdini Maya…

yes particle fluid surfacer
pelos
hi ceegee can you explain a little bit how you did the girl dancing with houdini?

how you did to keep the volume of the girl?.
CeeGee
This is one more idea for now…

http://www.vimeo.com/9363115 [vimeo.com]
Ahmad_Ghourab
Very nice

There's a fairly straightforward tutorial for getting very similar results in RF from digital tutors if you were looking. Or is that what your basing it on?

Just a suggestion, how about you give it some velocity inheritance?
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