leongcl
2010年5月29日 09:35:24
Hi
I could not figure out the way to play an image sequence through my
camera viewport.
lloydwood
2010年6月7日 17:46:29
Set the camera selector in the viewport from no cam to the camera you want to look through. Then press D to bring up the display options for that viewport. Go to the background tab and turn on Display Background Images then pick your sequence for filename. If you turn on Show sequences as one entry in the file dialog it will put the right expression in for you but if not it should be something like this:
your_sequence.$F.tif
$F gets replaced with the frame number you are currently on so if you are on frame 1 Houdini will be looking for a file called: your_sequence.1.tif
If you need to offset it use something like this:
your_sequence.`$F-1`.tif (those are backticks not quote marks)
This will be your_sequence.0.tif on frame 1
Hope that helps.
bollili
2010年6月8日 10:50:07
And if the sequence of files is numbered with leading zeros,
be sure to have a look at the padzero()-function.
You can use it inside the backticks.
Cheers
old_school
2010年6月8日 13:13:55
or use `$F4` in your file name to pick up padded zeros.
leongcl
2010年6月8日 21:57:41
Thank You Guys so much.
Eagle66
2017年2月5日 16:43:01
Hey there
in HD 15.5.673 - this doesn't work with:
$F2 ?
My IMG Seq. for Camera-Background image is: tox-001.jpg, tox-002.jpg … tox-089.jpg, etc.
$F2 gives me: 38, 39 etc.
Background Image is also not in Help.
(
http://127.0.0.1:48626/nodes/obj/cam#background_image) [127.0.0.1]
cool1986vfx
2017年3月21日 19:39:56
Hey Guys, Basicaly if u have sequences with pattern
####(example imageBG.0001.tif) u need use $F4
### (example imageBG.001.tif) u need use $F3
## (example imageBG.01.tif) u need use $F2
But now I want to figure out how I can shift Background sequence like for example 100 frames forward?
I try do sequence.`$F4 + 100`.tif
not working any tips?
Thanks
BabaJ
2017年3月21日 19:59:30
Do you mean you want those 100 frames ‘re-numbered’ to 101 to 200 instead of 1 to 100?
If so just import the sequence in Mplay and then save as sequence specifying the range as 101 to 200.
Keep in mind though if you already have a different set of frames numbered 101 to 200 in the same folder as those original frames of 1 - 100, the 101-200 ones will be written over; of course if that's where your saving too.
cool1986vfx
2017年3月21日 20:12:40
BabaJ
Do you mean you want those 100 frames ‘re-numbered’ to 101 to 200 instead of 1 to 100?
If so just import the sequence in Mplay and then save as sequence specifying the range as 101 to 200.
Keep in mind though if you already have a different set of frames numbered 101 to 200 in the same folder as those original frames of 1 - 100, the 101-200 ones will be written over; of course if that's where your saving too.
No I thinking about like nuke timeoffset, or Houdini timeWrap.
for example:
I need use input 1-100
and set retime output to 101-200
so I don`t know if that possible to do with Chops offset…
P.S I can always render out with any other packages, or MPlay too, but I am search solution where I can control that , let say I need offset that on 100 frames, and I do test and that not enough , and I need offset more, so I am talking online retiming without render out sequences…
Thanks
Evgeny S
anon_user_37409885
2017年3月21日 20:21:07
`($F)+100`
cool1986vfx
2017年3月21日 20:27:25
Artye
`($F)+100`
I am have 0001 pattern ####
sequence.
$F4.tif Thats work normal animation
sequence.
$F.tif Not work if that not work even with more complicated expression not working…
Thanks
Evgeny S
anon_user_37409885
2017年3月21日 20:34:55
`padzero(4, $F + 100)`
cool1986vfx
2017年3月21日 20:46:41
Artye
`padzero(4, $F + 100)`
still not working
I got working with that
SequenceName.
`padzero(4,clamp($F-100,1,100))`.tif
There make Hold frame on the beginning which is coolSequenceName.
`padzero(4,($F-100))`.tif
Its some opposite just need Minus
Thank You all guys really helpfull !!
Atrye You are the best in that way :-)
Evgeny S
BabaJ
2017年3月21日 20:55:43
My way doesn't work as said anyway….I did something similar a while back with a file import and rop node, or something like that.
Just don't want someone to try it and scratch their heads wondering why it doesn't work.
david_maas
2017年3月22日 09:56:39
hope it's ok to ask a related question… how do you play a looping sequence?
say I want to have a texture play the same 20 image sequence?
cool1986vfx
2019年7月15日 19:59:04
david_maas
hope it's ok to ask a related question… how do you play a looping sequence?
say I want to have a texture play the same 20 image sequence?
SequenceName.`padzero(4,($F)%20)`.exr
jomaro
2020年10月22日 21:14:50
anon_user_37409885
`padzero(4, $F + 100)`
This worked for me. Thank you.
Why is so complicated in Houdini?
freule
2025年8月2日 16:13:39
Any tips on how to freeze the last frame of the sequence in a specific frame?
Tried with an if statement, but no luck. Thanks!
freule
Any tips on how to freeze the last frame of the sequence in a specific frame?
Tried with an if statement, but no luck. Thanks!
If your last frame is 120, for example, you can use: