Modeled in ZBrush, rigged in Messiah, and rendered in Houdini. Volumetric light done with the Atmosphere object and vex lit fog.
AlexNoq
2012年4月13日 20:54:06
Its really fantastic! Horror man :shock:
Couple more updates, now with texture maps.
Turntable with some basic animation:
http://vimeo.com/40403233 [
vimeo.com]
An environment for this guy:
groovemeteor
2012年6月10日 10:03:26
Cool character Jim!
Did you run into any problems when exporting the FBX from Messiah to Houdini?
I didn't use FBX

I have had problems with that in the past (though it's possible because I was using too many features from Messiah's deformers that couldn't be approximated in FBX).
So I just exported as MDD - easiest way to deal with it.
brokenART
2012年9月27日 18:13:08
Giger would be proud!
jimc
2012年10月18日 18:09:18
Couple of shots of another model. Rendered with PBR, and this is my first attempt at using SSS. Still not sure how to control it very well. This guy's texture maps are not complete, still a work in progress.
jimc
2012年10月23日 00:20:07
Couple more renders, more work on the shader to tweak the SSS usage. Still not quite satisfied.
milospejak
2012年10月24日 12:07:08
Thumbs Up
Another biomech variation, modeled in ZBrush and Modo, rigged and rendered in Houdini. Using PBR and a variation of the Mantra Surface Mat. Still getting the body look refined, once that's done then it's roughly a similar bunch of settings for the helmet.
WOW. really cool. nice one.