Hey guys,
Here is my recent project i have been working on for the past 3.5 weeks.
Everything is finished in HoudiniHD, includes modeling and texturing(The plane model was partially build in 3DMax for my previous project)
https://vimeo.com/16888923 [
vimeo.com]
The fluid sim was done by flip, and pop solver for splash.
Rendered with PBR and composted with Nuke.
Here is the final render http://vimeo.com/40493944 [
vimeo.com] (not HD)
Hope you like it
Thanks
goldfarb
2012年4月10日 17:39:51
nice…can't wait to see the final!
sami.tawil
2012年4月11日 06:40:24
it s amazing but i am dazzled
is the whole ocean flip or is it tricked
as well how many particles do you have in the flip sover, it looks extremely detailed
rafaels
2012年4月11日 12:10:16
looking good!
arctor
nice…can't wait to see the final!
Thanks , Here is the final render
http://vimeo.com/40493944 [
vimeo.com]
rafaels
looking good! 
Thanks man
sami.tawil
it s amazing but i am dazzled
is the whole ocean flip or is it tricked
as well how many particles do you have in the flip sover, it looks extremely detailed
In Flip sim, the totally number of particles was 1.5M at the beginning.
“is the whole ocean flip or is it tricked” here is the link, you will see it
http://vimeo.com/40493944 [
vimeo.com]
Thanks man
cobrocci
2012年4月17日 04:14:44
amazing work!!!
i am a commercial pilot, but is that a cessna caravan on float !?
zdimaria
2012年4月17日 10:27:53
Good job man.
cobrocci
amazing work!!!
i am a commercial pilot, but is that a cessna caravan on float !?
Thanks.
Yes, This is cessna caravan on float, but it's an older model which doesn't have additional vertical stabilizer on the tail.
zdimaria
Good job man.
Thanks,
I should make this more better if i can use farm… :roll:
mjag07
2012年5月14日 16:25:10
Great job ,,,,
Thats makes me want to break my WW1 Seaplane model out and try that with it. Any tips you have would be great ..
Thanks
Mike
mjag07
Great job ,,,,
Thats makes me want to break my WW1 Seaplane model out and try that with it. Any tips you have would be great ..
Thanks
Mike
Haha, just do it!!!!
vleermeneer
2012年7月3日 05:15:59
Nice work you got there!
It has been a while since the last post inside this topic.. but I was just wondering.. what technique did you use for rendering the splash/foam?
Have you been using the uniform volume for this?
what technique did you use for rendering the splash/foam? just
PBR for everything….
vleermeneer
2012年7月8日 13:37:15
Well.. I meant more like what shader did you use for the particles?
Are they just rendered as Mantra points?