Hi
I've been a little busy, with client stuff, all Maya modeling, so I've been remiss in my Houdini training. Got back on working on my Houdini creature project. I decided to test how well I can implement a major physiological change in creature design with Houdini. I wanted to change the mouth from jaw to a more complex interlocking clamshell and bulge out the eyesockets. I tell you, I am amazed at how relatively easy it is to do with Houdini. Here is the head bust shot.
http://sv2.3dbuzz.com/vbforum/imgView.php?imgID=6281 [sv2.3dbuzz.com]
NURBS aside, I think that Houdini definatly makes for better character modeling system. Especcially if you expect major client requested changes. I do wish it had Maya level NURBS, and more detailed snapping controls. I specifically miss segment interval snap feature.
So what exactly is this Escape module? More character modeling tools? 3DS MAX BIPED like autowalk cycle?
Maybe this is a sensitive question. Are modeling tools in Houdini new as set? Like Houdini did not have modeling tools before 5.5? Some former DigitalDomain TDs at one of my clients, are kind of surprised that I prefer modeling in Houdini to Maya.
Dave Rindner