Hello everyone,
I just began writing my own shaders in Houdini for a flip fluid project that i am working on, and i am having a bit of difficulty understanding how to export my shaders that i wrote so that i can use them on a separate machine, i am using Houdini 12.1.125 with an apprentice HD license. When i have tracked the individual shader on my computer it leads me to a Materials.gal file, i feel like this includes all of the materials when i only just want a couple of my custom shaders so that i can use them on other machines, any tips or help would be greatly appreciated!!